NEWS VIEW

[June 23, 2022] The Great Prairie of the West Update

Jun 9. 2022 Updates

  Greetings

 

Greetings Inheritors!

Today we are thrilled to present some details of the Summer Update and all of the amazing and exhilarating content that comes with it. From smaller changes and balances all the way up to a whole new zone, Chronicle Quest and PvP Event to boot - we hope you’ll join us in exploring the Great Prairie of the West!

  

  New Region - Great Prairie of the West

 

The Great Prairie of the West is located on the southeastern side of the Hiram Mountains surrounding the Navel of the World.

With the Hiram Mountains blocking the east side, the prairie's ecology has been stable, away from external influences, and the warm-climate vegetation has kept the animals well fed.

Back during the times of Auroria before the exodus, the Firran inhabited this plac. For nomad Firran, this giant prairie was a great place to make their eternal lands.

The words of the Firran's hero "Tahyang," said two thousand years ago, before his final battle that he would return to the Great Prairie, it is the dream of today's Firran to reclaim this place.

 

 

The "Wildflower Forest" is made of trees that feed on the mist and dew from the Hiram Mountains.

The mist and dew containing the energy exuded from the Navel of the World are said to have given a magical power to the herbs of this land.

 

The "Forgotten Spike" is located at the center of the Great Prairie of the West, but the reason behind its existence is unknown even to the Bards.

However, because its shape is similar to that of the spike used by Tahyang, you might face yet another legend of the Firran once the lost story is recovered.

In Terena, there are the remains of an architecture you don't see in the Firran architecture. These remains are greatly damaged because of age, but they still preserve the traces of the Epherium Kingdom who once subjugated the Firran.

There are also traces of ancient Firran tents with faded bloodstains that seem to indicate this place was used as temporary housing for captured Firran.

The fact that many Firran were sacrificed by Anthalon's magic is historically recorded.

 

The soaring mountain in the Great Prairie is called "Plains Eye."

This place was where Tahyang gathered the Firran upon discovering the world ravaged by war because of Kyrios.

It was at this moment that someone, watching Tahyang and his people climbing the mountain, said that they were like "the whip of the wind,"

as the sunlight reflected on the mane of a snowlion had the shape of a whip. Hence the group born from this gathering later received the name of "Windwhip."

The Firran performed their rituals to the sun-father at this place and considered it sacred, and their altar still remains here.

It is indeed a historically important place for the Firran.

 

  Guardian Scramble

 

The blood of many Firran heroes were spilled on the grounds of the Great Prairie from the Terena battle.

While there was peace on the prairie, the desires of the fallen heroes who wanted to protect the prairie became spirits and remained on the grounds.

Tombstones were erected to commemorate their sacrifice, but when those spirits that couldn't yet depart met the strange power of this land, "guardians" were born.

 

One cannot usually meet a guardian.

 

However, it's said that when one paid a tribute to the altar of the Wind God and the Sun God, and prayed to the gods for protection, a guardian appeared to protect the prayer and their surroundings.

Nevertheless, records about the guardians faded away as the prairie was left abandoned for ages.

  

1. A Complex Faction Competition Content at the Great Prairie of the West

 

Guardian Scramble is a complex faction competition content that revolves around "guardians" in the Great Prairie of the West.

 

2. Schedule and Location

 

Guardian Scramble is held every Wednesday and Saturday in the Great Prairie of the West at CEST 21:00 ~ 22:00 (PDT 19:00 ~ 20:00).

Recommended level is Ancestral Level 35 and there is no limit on the number of participants.

 

3. Guardian Scramble Components

There are 6 Guardian Totems around the center of the Great Prairie of the West.

The totems do not usually reveal their power, but when war is imminent, the power of the guardians is gathered, activating the totems, and wild guardians make their appearance.

Each faction (Nuian, Haranyan, and Pirate) can summon its guardian by offering "Traces of a Wish" to the Guardian Totem upon defeating wild guardians.

When battle begins in the Great Prairie of the West, the factions dispatch archers to the bases for Guardian Scramble.

When the archers are placed, the bases become faction resurrection locations and has Guardian Scramble related mission NPCs spawn.

Yearning Altar is where the power of yearning gathers. Advancing the guardian here and controlling the altar will allow you to quickly accumulate faction points.

Therefore, advancing the guardian to the Yearning Altar and holding it is the ultimate goal of Guardian Scramble.

  

Traces of a Wish is the crystallization of the blood and yearnings of the Firran warriors who fought in the Terena war.

You can find them in various forms. Some have seeped into ores, while some became highly condensed crystals.

Defeat wild guardians and make offerings to your totem to call your faction's guardian or grow your summoned guardian.

 

  Guardian Scramble - Guardian

 

Guardians are the centerpiece of Guardian Scramble who are both your ally and targets for the enemy.

Guardians are randomly summoned and can only be summoned or commanded by Faction Heroes.

Giving a certain number of Traces of a Wishes to the summoned guardian allows them to grow into a higher form.

Higher stage guardians have much better abilities and health, which gives them a boost in survivability.

They also provide more faction points the higher stage form they take.

 

1. Randalus

A blue wolf spirit with deer horns that appears in the creation legends of the Firran.

As a spirit, it prefers to use powerful soundwave attacks to inflict fear upon the enemy instead of physical attacks, and provides benefits to its allies.

 

2. Buhowk

A bipedal guardian with the body of a bear and the head of an owl.

As suggested by its looks, it prefers to use brute force against enemies and is the most destructive of the guardians.

 

3. Snokrumm

A flying guardian in the form of an ice snake with wings.

It uses ice magic to enemies nearby and is the only guardian with healing abilities.

 

  Guardian Scramble - Rewards

  

Guardian Scramble offers 1 Daily Quest and rewards you with Akasch Token Crates for wins and losses.

Akasch Token Merchant has 4 new Titles for sale. Herstan's Resilience, Yordan's Wisdom, and Gedlon's Strength can now be purchased twice per day.

 

  Combat and Siege Balance Updates

 

1. Skill Balance Adjustment

 

The June balance adjustment follows the direction of previous adjustments.

We've increased efficiency of main skills for Archery and Swiftblade, while slightly decreasing the high defense and heal efficiency of Defense, Auramancy, and Vitalism.

There are no changes to actual stats, but the changes are there to improve impairments in cooldowns and prolonged combat situations.

Skillset

Skill Name

Changes

Archery

Charged Bolt

Increased the amount of target Move Speed decreased to 50% decrease

Swiftblade

Bladeblast

Added combo effect

> Disables [Impaled] target's [Impaled] effect and [Trips] target for 2 sec

Instinct

Added 10% decreased Received Healing to the Instinct effect (up to 2 stacks)

Defense

[Passive] Shield Mastery

Cooldown increased to 25 sec

Auramancy

[Passive] Unassailable

Cooldown increased to 25 sec

[Passive] Unwavering Will

Cooldown increased to 25 sec

Vitalism

Resurgence

Duration decreased to 8 sec

Renewal

Duration decreased to 15 sec

Mend

Changed combo effect

> Using the skill under the effects of Pain Harvest reduces Cooldown -80%, but decreases the effect range -8m, and grants the Over Healing effect.

Mend: Wave

Changed combo effect

> Using the skill under the effects of Pain Harvest reduces Cooldown -80%, but decreases the effect range -8m, and grants the Over Healing effect.

Mend: Mist

Changed combo effect

> Using the skill under the effects of Pain Harvest reduces Cooldown -80%, but decreases the effect range -8m, and grants the Over Healing effect.

Mend: Life

Changed combo effect

> Using the skill under the effects of Pain Harvest reduces Cooldown -80%, but decreases the effect range -8m, and grants the Over Healing effect.

[Debuff] Over Healing

Mana cost increased to 120% during Over Healing.

 

2. Armor Balance Adjustment

 

Cloth Armor has relatively lower Physical Defense, so we are changing its defense parameters as below.

 

- Physical Defense: 20% 30%

- Magic Defense: 100% 90%

 

3. Siege Balance Adjustment

 

Siege limits the number of Sieges & Explosives and supplies based on the number of owned Territories, but the efficiency of Sieges & Explosives is good, so we are changing the number of supply items available for the defending side depending on the number of castles they have.

 

Faction

# of Territories

Sieges

Current Qty

Updated Qty

Sieging Faction

0

Fire Catapult

2

No changes

Siege Tank

12

Misagon's Breath

15

Siege Risopoda Permit

1

1–2

Fire Catapult

2

Siege Tank

7

Misagon's Breath

9

Siege Risopoda Permit

1

3

Fire Catapult

2

Siege Tank

2

Misagon's Breath

3

Siege Risopoda Permit

1

Defending Faction

1

Shatigon Steamtank

7

Flame Thrower Dragonbreath

10

Siege: Thunderbolt Glider

15

Siege Risopoda Permit

1

2

Shatigon Steamtank

7

6 (-1)

Flame Thrower Dragonbreath

10

10

Siege: Thunderbolt Glider

15

12 (-3)

Siege Risopoda Permit

1

1

3 or more

Shatigon Steamtank

7

5 (-2)

Flame Thrower Dragonbreath

10

10

Siege: Thunderbolt Glider

15

10 (-5)

Siege Risopoda Permit

1

1

Pirate

N/A

Siege Tank

3

No changes

Misagon's Breath

5

Siege Risopoda Permit

1

 

   Lastly

 

We’re delighted to be able to share this information with you and we’re looking forward to hopefully meeting you on the battlefield in the Guardian Scramble. See you in the Prairie on 23rd June!