There are NO universal testers 🤷 Just like Avengers, QA team members have their strengths and weaknesses — not disadvantages, but peculiarities. Altogether, they build up a balanced dream team for thorough testing. Who should be on your team to make every QA task a breeze? Here are four key characters to hire when building a quality QA team. #QA #gamedev #team
About us
MY.GAMES is a leading European publisher and developer headquartered in Amsterdam, with over one billion registered users worldwide. War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, and many other games were developed and produced by MY.GAMES. MY.GAMES not only creates and publishes games for PC, consoles, and mobile devices but also actively helps talented developers through its investment arm MGVC (top 10 game strategic investor globally). The global MY.GAMES and MGVC partner network comprises over 40 studios.
- Website
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https://my.games/
External link for MY.GAMES
- Industry
- Entertainment Providers
- Company size
- 1,001-5,000 employees
- Headquarters
- Amsterdam, North Holland
- Type
- Public Company
- Specialties
- Videogames, publishing, community, marketing, communications, online entertainment, MMOs, MMORPGs, PC, Xbox, PlayStation, iOS, Android, mobile games, games as a service, free-to-play, game developer support, and game development
Locations
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Primary
De Entree 256
Amsterdam, North Holland 1101 EE, NL
Employees at MY.GAMES
Updates
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Meet Dr. Bjorn Bjornsson 🌋🪨 Cool fact: Bjorn is the favorite NPC of Henry, HAWKED narrative designer! Bjorn urges you to explore X-Isle, solve puzzles, and learn more about the world outside of Riftwake. How does his story relate to his design? Find out about Bjorn's character design journey and learn a thing or two about rocks. #characterdesign #games #playhawked
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We're hosting the DGA Talks on Sustainability and Games at our Amsterdam office! Join us on May 29, and let's talk sustainable game development 🙌
Join us for our DGA Talks on Sustainability and Games on May 29, at MY.GAMES in Amsterdam. If there is 1 rising topic that spans across all facets of our lives, it's Sustainability. As the Dutch games industry we also must act now to do our part. During this event we will hear from developers who create inspiring games about this topic, but we will also dive into the business reality. We are thrilled to announce our distinguished speakers for this special occasion: - Lisa Pak from Playing for the Planet will give an overview of the work at Playing for the Planet, talk about how you can get involved, and give concrete examples of what you can do today to get started with your own sustainability journey. - Lena Biryukova from MY.GAMES will introduce the core principles of MY.GAMES, a leading European publisher and developer. She will share exciting projects for the game communities and internal teams of MY.GAMES, as well as highlight some valuable lessons the team has learned along the way about raising awareness for sustainability in game dev. 3rd Speaker to be announced Don't miss out on this unique opportunity to gain valuable insights, network with like-minded professionals, and discover how you can make a positive impact through sustainable game development. Space is limited, so reserve your spot today! Tickets: https://lnkd.in/e8c6TVaa
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MY.GAMES reposted this
5 things every game designer needs to survive: 👉 A game design document as single source of truth. Your go-to for all game mechanics, storylines, character profiles, and world-building details to keep everything consistent. 👉 Caffeine source. Because the brainstorming sessions won't fuel themselves. 👉 Dedicated playtime. Save time to play games within and outside your genre for inspiration and work-life purposes. 👉 Idea bank folder. A place for all those brilliant ideas that don't fit the current project but are too good to forget. Future you will thank you! 👉 Feedback loop. An open line of communication with players and team members to receive and implement feedback. What’s your number 6? Share in the comments!
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5 things every game designer needs to survive: 👉 A game design document as single source of truth. Your go-to for all game mechanics, storylines, character profiles, and world-building details to keep everything consistent. 👉 Caffeine source. Because the brainstorming sessions won't fuel themselves. 👉 Dedicated playtime. Save time to play games within and outside your genre for inspiration and work-life purposes. 👉 Idea bank folder. A place for all those brilliant ideas that don't fit the current project but are too good to forget. Future you will thank you! 👉 Feedback loop. An open line of communication with players and team members to receive and implement feedback. What’s your number 6? Share in the comments!
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Welcome to your new home in Cyprus, MY.GAMES 🎉 Last week our team moved into the brand new office in Limassol — and it was a BLAST. Rooftop afterhours, anyone? #WeAreMYGAMES #officelife
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So, we launched Zombie State. It's a PvE first-person shooter. It’s mobile. It’s rogue-like. It’s sort of unique on the market. The team loved the project the second it went from a raw game jam idea to a tangible prototype. There was something about a combination of old-school FPS, dynamic movement, and procedural location generator. Let’s see what’s inside the game that gained almost 1M players even before the global launch (just saying). #gamedev #mobile
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The research shows that pet pictures are exceptionally engaging on social media. However, the MY.GAMES pets had little luck before. Care to explain this gap in numbers to Mr Hardy here? #WeAreMYGAMES #remotework