Lead Living World Designer, Guerrilla Games
I’m the lead living world designer at Guerrilla, which means that I and my team try to make the tribes and settlements come alive in the Horizon universe. I’ve worked in the games industry for nearly twenty years. I worked on almost all the Killzone titles and both Horizon games.
Learn more about Guerrilla Games at www.guerrilla-games.com.
This talk is about how we improved the living world experience for Horizon Forbidden West. I will explain the thought processes and philosophy behind what we think makes a believable game world and what steps we took to implement it in Horizon Forbidden West.