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RAILGRADE UPDATE #3

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RAILGRADE UPDATE #3

Patch Notes: 4.7.42.1 [PC & SWITCH] UPDATE #3 Features Add support for Valve’s Steamdeck Add new Kettle engine, a heavy power steam train. Unlocked by playing new steam terraforming missions. Add traditional Chinese localization Add improved simplified Chinese localization Regions…

RAILGRADE UPDATE #2

RAILGRADE UPDATE #2

Patch Notes: 4.5.31.1 [PC & SWITCH] UPDATE #2 Regions Add two new paperclip panic story regions! M24 Bonus B + M24 Bonus B2, a mini quest chain! UI Train color red is now more red and brighter than Crimson Spending…

RAILGRADE UPDATE #1

RAILGRADE UPDATE #1

Patch Notes: 4.4.30.6 [PC & SWITCH] Features Add optional modifiers for NoGhosting, NoTimer, Endless Mode, Millionaire Mode Add new action for toggling all trains branch preference at once Show future quest stages even before availability Regions Add four new optional…

RAILGRADE Dev Blog #4: Quality of Life

RAILGRADE Dev Blog #4: Quality of Life

Greetings Industrialists! Exciting news, an update approaches! On December 15th, Update #1 will be rolled out in RAILGRADE, with quality of life improvements, customized game settings and four new regions to test your industrial acumen on. Keep an eye out…

RAILGRADE Dev Blog #3: Arrival

RAILGRADE Dev Blog #3: Arrival

Greetings Industrialists! This month, we talked to Daniel about what it’s like to have RAILGRADE out and playable to the public. The reception to the game has been wonderful, so let’s  get down to it! What is it like to…

RAILGRADE is Out Now on PC & Nintendo Switch

RAILGRADE is Out Now on PC & Nintendo Switch

The time has come, Administrator! RAILGRADE is here! Will you master the power of tracks, trains and industrial chains to bring prosperity to our off-world colony? We certainly hope so, our quarterly resource efficiency reports are depending on it. Balance…

RAILGRADE Dev Blog #2: Branching Out

RAILGRADE Dev Blog #2: Branching Out

Greetings Industrialists! Today we’re going to be discussing gameplay factors such as verticality and branching! How can you use these concepts to craft your rail networks and what do they bring to the game? Well, hop onboard and we’ll ask…